There is a huge industry dedicated to animation and creating entertainment such as films, cartoons, video games and educational software to convey a message, tell a story and/or educate the masses. Animation is the process of creating an illusion of continuous movement and shape change by rapidly displaying a sequence of static images that differ minimally from each other. Anyone who has ever turned on the television, gone to the movies, seen an advertisement, has at some point been exposed to a style of animation. Some love animation and others aren't that interested in it, but regardless it's a booming business that started simply and is evolving at a rapid pace. Animation today is very advanced and it's amazing what it takes to put things into action, especially when it comes to current animated films and video games. The creators were able to make fictional characters appear as if they were real and have extraordinary detail, take three-dimensional animation for example. With some 3D animations it is difficult to distinguish whether it is actually an animation or a film with real actors. The scenarios can be as detailed as their real-life counterparts, and the characters, while still cartoon-like, have very realistic detail, from the movement of facial muscles to the pigments of the skin and eyes. There are also some two-dimensional works that are exceptional. Many are created by drawing each individual scene and combining them in sequence. It can be seen that 2D animation today has seamless transitions, compared to the jagged transitions shown in previous animations. This is due to the burgeoning technology available to animators. From flat, jagged black and white with poor audio quality to vivid, three-dimensional color… middle of paper… Animating Five Characters Using Simulated Physics: A Cutting-Edge Overhaul. Computer Graphics Forum, 31(8), 2492-2515. doi:10.1111/j.1467-8659.2012.03189.x Marslett, G. (2012). An interview with Geoff Marslett of Swerve Pictures. Velvet Light Trap: ACritical Journal Of Film & Television, (69), 50-52.Pierson, R. (2012). On styles of theorizing animation styles: Stanley Cavell at the end of the comic. Velvet Light Trap: A Critical Journal of Film and Television, (69), 17-26.Riffel, C. (2012). Dissecting Bambi: multiplanar photography, Cel technique and the flowering of full animation. Velvet Light Trap: A Critical Journal of Film &Television, (69), 3-16.Skrba, L., Reveret, L., Hétroy, F., Cani, M., & O'Sullivan, C. (2009). Animating quadrupeds: methods and applications. Computer Graphics Forum, 28(6), 1541-1560. doi:10.1111/j.1467-8659.2008.01312.x
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