One of the main concerns regarding violence in video games compared to other media is the fact that games are immersive and interactive. They are repetitive and based on a reward system which is a proven psychological component of classical conditioning discovered by Ivan Pavlov. This argument, however, has been going on since the days of comic books in the 1950s, and due to the graphic violence depicted in them, parents blamed them for their children's bad behavior. It seems that blaming games and other media in this way is a rather lazy view to take. As a result, it uses game makers as a scapegoat, ignoring the larger problem, the person who committed this act of aggression or violence, and other issues that brought them to this point. Apparently, according to a 2001 U.S. Surgeon General report, panic caused by video game violence is twice as harmful as it misdirects energy that could be used to help troubled children and allows them to deteriorate until point at which they collapse and act. out aggressively. A more appropriate question would be "Do violent games inspire the player to cause violence"? If the game causes a person to commit violence, then are they mature enough to play it in the first place? Does this mean that one learns to be violent by playing a violent game, no more than by watching a violent movie or listening to an aggressive hip-hop or rap song, and have a long-term effect in making the player violent and aggressive in reality? life, where they might otherwise have been nonviolent. A Missouri prison seems to think this affects players, as they were the first to remove them from prison privileges since 2004. Whether this is true or not... middle of paper... hey, np: New York; Oxford: Oxford University Press, 2007., Cumbria University Library Catalogue, EBSCOhost, viewed 23 December 2013.Death Race. (2013) DEATH RACE (Video Game). [Online]. Available from: http://en.wikipedia.org/wiki/Death_Race_%281976_game%29. [Accessed 21/12/2013].Egenfeldt-Nielsen, SS, Smith, J. and Tosca, S. (2013) 'Videogames and Risk', Understanding Videogames, Second Edition. New York: Routledge, pp 255-277. Springer. (2013) Video games do not make vulnerable adolescents more violent. Available at: http://www.springer.com/about+springer/media/springer+select?SGWID=0-11001-6-1433942-0 (Accessed: 12/29/2013).Wendy Stogner. (2007) Do video games cause violence against children?. Yahoo Rumors. Weblog [Online] May 23. Available from: http://voices.yahoo.com/do-video-games-cause-violence-children-359143.html?cat=25. [Access 29/12/2013].
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