Japanese video games are a popular cultural phenomenon both inside and outside Japan. This success can be attributed to the ability of Japanese companies to successfully market and invest in their products, whether they are based on manga, anime or popular icons. Mia Consalvo, an associate professor at Ohio University, attributes the success of the Japanese video game industry to Japan's "historical trends [of a self-sustaining economy], Japanese game companies have found a ready market at home, with little fear of external competition". Video games offer a wide range of themes and concepts for developers to consider in their design; on the other side of the industry are consumers, who have many different experiences to gain from playing the plethora of games available to them. Obviously anything is fine when developing games as long as it is evaluated fairly, however one of the most recurring ideas in game development are those based on interesting historical periods. While this is a laudable feat, many video game companies find it difficult to maintain historical accuracy while making gaming fun and enjoyable for audiences. Sengoku Basara and Okami are examples of games based on some aspects of Japanese history; both were successful in localizing in the US, however both achieved different results. Sengoku Basara, a series developed by Capcom, is a historical fantasy game loosely based on the Sengoku era in feudal Japan. Sengoku Basara 3: Samurai Heroes is the third game in the series; was released in 2010 in Japan, North America and Europe. To understand the historical basis of the game you must first know some basic information about the Shogunate Empire era in Japan...... middle of paper......."Cinema Journal 48.3 (2009): 135- 41. Moodle Library Reserves. 8 November 2011. p. 139 "Sengoku Basara: Samurai Heroes". . 9-10 Ibid p Basara: Samurai Heroes." Wikipedia, the free encyclopedia. Web. 08 November 2011. .IbidPhilippi, Donald L. Kojiki. [Princeton, NJ]: Princeton UP, 1969. Moodle Library Reserves. Web. November 8, 2011.Nylander, Kelly. Seminar on Japanese Popular Culture, Gettysburg College, November 8, 2011Ibid.Ibid.
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