IndexSummaryDiscussionPerception and CommunicationSelf-Determination TheorySocial LoafingOver the past decade, a new sport is on the rise. However, many may argue and refute the legitimacy of its position as a sport. There is no denying that the vigorous and intense training to become a professional athlete is equivalent to that of traditional sports. This is what is known as eSports. Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get an Original Essay ESports is a shortened term for professionally organized electronic sports or competitive games. (Dwan, 2017) The concept of eSports can be traced back to 1972 at Stanford University, where 24 students competed in a game known as Space Wars for a year's subscription to Rolling Stones magazine. Esports didn't gain much popularity internationally until 2000, with the launch of the World Cyber Games and the Electronic Sports World Cup. These two tournaments helped form the foundation of the world of eSports and paved the way for the development of the professional scene. With the surge in technological development, eSports has quickly transformed into something no one could have ever imagined. The case study for this article will focus on the North American championship of arguably one of the most popular eSports to date: League of Legends. Summary In an article titled What Could Hold NA LCS Teams From International Success, Watson looks at problems North American League of Legends Championship Series (NA LCS) teams could face and prevent them from capturing an international title. Watson begins by noting that a difference in esports infrastructure compared to Korea could be a possible root of the problem. However, the European championship has a similar level of infrastructure but continues to perform better than North America in international events. There is no strong enough correlation between infrastructure and international success to draw a subtle conclusion. Other potential issues highlighted by Watson include North American culture, the solo queue environment and the lack of domestic talent. Watson concludes that “[he] hopes to see NA improve and perform consistently well on the international stage, but if these problems persist, this will not happen for many years.” (Watson, 2018) Discussion This article will explore the published article What might be holding NA LCS teams back from international success and will further analyze the reasons NA LCS teams might face using fundamental concepts of organizational behavior. Perception and Communication The NA LCS is completely made up of Korean and European Imports, but if you look at the teams that have found the most international success they were entirely English-speaking teams; Cloud 9 and TSM. Most Koreans are generally perceived for their high mechanical skills and understanding of the game. Their dominance of the Western scene in international events in recent events has made them seem like a highly prized "commodity" compared to domestic talent. However, this dominance does not carry over directly when they move into North America. In a highly team-oriented and strategic game like League of Legends, communication is a more integral part of a team's success than mechanical skills. If the clarity of the message the sender intended to encode is distorted by communication barriers such as cultural difference, this could
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