Google has officially announced that Kotlin is the first-class language for Android and is rapidly evolving and expanding its features every day. We think you don't want to miss it. Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get Original EssayIn this article you will read what is Kotlin, what is Android Studio, how to get started with Kotlin, basic configuration and complete implementation process guide with example program. What is Kotlin? Kotlin is a statically typed programming language which is the combination of the concept of object-oriented programming and the features of function-oriented programming. It was developed to run on JVM (Java Virtual Machine) and also would be compiled using the LLVM compiler infrastructure. Kotlin fully supports Android studio 3.0 and you can use all existing Android tools with Kotlin code. By adding Kotlin code to your existing project you can convert the Java language to Kotlin. Note: In case anyone is new to this Android studio, well, it's never too late to start! Here you can find basic information about Android Studio and the installation process. What is Android Studio? Android Studio is an IDE (Integrated Development Environment) officially developed and announced by Google for Android app development. It will provide you with quick tools to build instant apps for every Android device with complete built-in solutions like code editing, debugging, deployment, performance tools etc. And this Android studio will work on various operating systems like Windows, Linux, Mac etc. Installing Android Studio:Installing Android Studio is too easy than you think. You can download and install with the exe file from the link below. Link to download and install https://developer. android. com/studio/install. htmlSetting up Kotlin plugin on Android Studio:If we have to use Kotlin in Android Studio, we have to setup Kotlin plugin on Android.And it is not rocket science as you think, you can do it with simple steps.In case you are using Android version Studio lower than 3.0, we need to configure it according to the following steps. Steps to proceed After installing Android Studio on the “Welcome to Android Studio” screen Choose to configure --> Plugins --> Install the JetBrains plugin. Now you can search for the Kotlin plugin and start installing it. Once the installation is finished, you need to restart Android Studio. Note: On the other hand, if you are using Android Studio version 3.0 or later. You don't need to set up Kotlin in Android Studio because Android Studio 3.0 has built-in the Kotlin plugin. It's pretty simple, right?! No more waiting, you've successfully started with your Kotlin plugin, so it's time to start creating your first project with Kotlin. Creating a project on Android Studio: Follow the steps below to create your new project -Step 1: File -> New Project -> After that, you will see the Create Android Project screen like the screen and there you can add your project details as app name, company domain and you can also set the path for your project. Then click the next button to continue the setup. Step 2: In the above dialog you can choose the platform you will develop for. For example, Android runs on your phone, tablet, wearables, TV, etc. Check PHONE & TABLET from those categories and click on Next button to proceed further. Step 3: Then there will be an option to choose basic tasks which are predefined. Now choose Blank Task from suchtask and then click the Next button. On the next screen, you can provide the task name and the XML layout name. Step 4: Finally, click on the Finish button and your project will open in an editable window. And the file will have default embedded codes as below Coding: MainActivity. java package actira. com. myapplicationimport Android. support. v7. app.AppCompatActivity imports Android. os. Bundlepublic class MainActivity: AppCompatActivity () { override fun onCreate (savedInstanceState: Bundle?) { super. onCreate (savedInstanceState)setContentView (R. layout. Activity_main)}}Note: The main activity file setContentView (R. layout. Activity_main) is called here to implement the design process. You can find the main layout file of the activity in the left menu Designing Activity_main. xml: These encodings above are used to design the layout used by AppCompatTextView to display a text. AppCompatEditText is used to insert a text at runtime AppCompatButton is used for submitting Now we should insert the strings. xml: (app registration information) My Application Enter your name: You can register viewable text on this. Note: The main activity and string of both files will be automatically called on this main activity file, so now you can start editing this file as below.MainActivity. java:agira package. com. myapplication//import packages to use Android features...import Android. os. Buildimport Android. support. v7. app. AppCompatActivity imports Android. os. Import Android bundles. speech. tt. TextToSpeech imports Android. support. annotation. Requires Apiimport Android. support. v7. widgets. AppCompatButton imports Android. support. v7. widgets. AppCompatEditTextimport Android. useful. Logimport kotlinx. android. synthetic. principal. main_activity. *import Java. useful. *class MainActivity: AppCompatActivity (),TextToSpeech. OnInitListener {//Id Declarationprivate var valuee:AppCompatEditText?=null;private var submissiondata:AppCompatButton?=null;private var voicespeech:TextToSpeech?=null;@RequiresApi (Build. VERSION_CODES. LOLLIPOP)override fun onCreate (savedInstanceState: Bundle?) {super. onCreate (savedInstanceState)setContentView (R. layout. Activity_main)//oncreate functionalitiesvaluee=this. name;submitdata=this. sending;voicespeech= TextToSpeech(this,this);sendingdata!!. setOnClickListener{speakout ()}}@RequiresApi (Build. VERSION_CODES. LOLLIPOP)//function to execute the welcome entryprivate fun speakout (){val text = valuee!!. text. toString ()voicespeech!!. speak("welcome to kotlin"+text, TextToSpeech. QUEUE_FLUSH, null,"")}//this function is used to initialize the text-to-speech functionalityoverride fun onInit (status: Int) {if (status == TextToSpeech. SUCCESS ) {// set American English as the language for voicespeechval result = voicespeech!!. setLanguage (Locale. US)if (result == TextToSpeech. LANG_MISSING_DATA || result == TextToSpeech. LANG_NOT_SUPPORTED) { } else {submitdata!!. isEnabled = true }} else {Log.e ("voicespeech", "Initialization failed!")}}public override fun onDestroy () {if (voicespeech != null) {voicespeech!!. stop ()vocal speech!!. shutdown()}super. onDestroy()}}And if you are too confused to see what is happening on the above codes, here is the short explanation for each Android import divisions. os. Buildimport Android. support. v7. app. AppCompatActivity imports Android. os. Import Android bundles. speech. tt. TextToSpeech imports Android. support. annotation. Requires Apiimport Android. support. v7. widgets. AppCompatButton imports Android. support. v7. widgets. AppCompatEditTextimport Android. useful. Logimport kotlinx. android. synthetic. principal. main_activity. *import Java. useful.
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