Topic > Digital dice

Dice are used to play many games like snake ladder, Ludo etc. Generally, dice are made of wood or plastic, which warps and warps over time. Digital Dice is a good alternative to old-fashioned dice, it cannot be distorted or deformed. It works at such a high speed that no one can cheat. To create this digital dice circuit, we mainly used timer IC 555 and IC 4026. This project is about digital dice. The rolling die, as we all know, must be rolled, while a digital die must be controlled by a switch. There are provisions for less. The LEDs continue to flash for particular counts and when the switch is released the corresponding count plays. The displayed count can be one of the numbers: one, two, three, four, five, six. Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get Original Essay This 7-segment display dice circuit was made using a stable oscillator circuit followed by a counter, a display driver, and a display. Here we have used an NE555 timer as a stable oscillator with a frequency of about 100 Hz. The CD4026 or CD4033 decade counter IC (whichever is available) can be used as the counter-display driver. When using CD4026, pin 14 (cascade output) should be left unused (open), but in case of CD4033, pin 14 serves as the lamp test pin and the same should be grounded. The circuit uses only a handful of components. Its power consumption is also quite low thanks to the use of CMOS integrated circuits, and therefore it is suitable for battery operation. Two tactile switches, S1 and S2, have been provided in this circuit. While the S2 switch is used to initially reset the display to "0", pressing S1 simulates a player rolling the dice. When the battery is connected to the circuit, the meter and display section around IC2 (CD4026/4033) is energized and the display would normally show "0", as there is no clock input available. If the display shows any other decimal place, you can press the reset switch S2 so that the display shows "0". To simulate rolling the dice, the player needs to briefly press the S1 switch. This extends power to the stable oscillator configured around IC1 and capacitor C1 (via resistor R1), which charges to the battery voltage. Therefore, even after releasing the switch S1, the stable circuit around IC1 continues to produce the clock until the capacitor C1 is sufficiently discharged. Thus, for the duration of pressing the switch S1 and subsequently discharging the capacitor C1, clock pulses are produced by IC1 and applied to clock pin 1 of the counter IC2, the counting of which advances at a rate of 100 Hz until C1 does not discharge sufficiently to disable IC1. oscillations since IC1 stopped, the last count (random) in counter IC2 can be viewed on the 7-segment display. This count would normally be between 0 and 6 because, on the rising edge of every seventh clock pulse, the counter is reset to zero. This is achieved as follows. Observe the behavior of the "b" segment output in the table. On reset, from count 0 to count 4, the output of segment 'b' is high. At count 5 it goes low and remains low through count 6. However, at the start of count 7, the output goes from low to high. A differentiated sharp pulse across the CR combination of C4-R5 is applied to reset pin 15 of IC2 to reset the output to "0" for.