Did you know that violent video games cause murder in our children? This is probably one of the alleged claims that people who think that violent video games contribute to youth violence would make. There is an ongoing dispute over whether or not violent video games contribute to youth violence. There are very interesting articles on procon.org regarding violent video games. Supporters of this proposal believe that violent video games actually contribute to youth violence. While the “consistency” position clearly believes that violent video games do not contribute to youth violence. In my opinion, the “against” side makes the much stronger argument on procon.org. I believe the “against” side has a stronger argument because it provides compelling evidence to prove the opposing side is wrong. For example, in “CON Contribute to Youth Violence” strong evidence is shown through the lines: “A short-term increase in arousal and aggression does not mean that a child will leave his home and commit a violent act.” .” This means that the opposing position provides no evidence that they are not just making purported claims. Proponents of this argument provide a ruse based on the evidence, although they have no evidence as to why the evidence shows that violent video games cause violence among youth. The counter helper has stronger arguments and is obviously the better side of this dispute, even with his weak evidence. The “against” side still has a stronger argument even with its weaknesses. For example, in “CON Contribute to Youth Violence” weak evidence is provided stated through the lines: “Violent games do not cause young people to be violent. Instead, young people predisposed to violence seek violent entertainment such as video games." This example conveys weakness because it is demonstrated more as an opinion that can easily be disproved. They claim that young people predisposed to violence seek out violent entertainment, but have no evidence or proof that this is the case regarding the argument that violent video games cause violence. Even with its flaws, the “consistency” position makes the better argument, although the supporting side has provided compelling evidence. Proponents of the argument, even with the weakest argument, have provided strong evidence. For example, in “PRO Contribute to Youth Violence” strong evidence is provided through the lines: “A 2009 study found that it takes up to four minutes for children's levels of aggressive thoughts and feelings to return to normal after playing violent video games.
tags