Topic > Hybrid Animation Techniques - 907

Character animation is a very powerful means of telling a story, especially when it comes to their movements and expressions for the overall production. It's a lot of fun to see the animation characters show up in human expressions. According to (New Edition Longman Dictionary of Contemporary English), the word character refers to a particular combination of qualities that makes someone or a particular type of person which is also synonymous with the behavior, manner and actions that form the qualities of the characteristics of someone. It doesn't matter if that character is specifically an object or a human being as long as it moves, interacts and satisfies the qualities of the attitudes within it. In animation, a character is the main attraction and becomes the main key to determining the success of the production by getting feedback and responses from the audience. To achieve this, each character must combine the emotions that are represented by the facial expression. Facial expressions are the ultimate manifestation of our emotions. It helps in the result that someone hears, sees something, smells something, tastes something, feels something, or thinks something. The facial expression portrays the seven basic emoticons which are happiness, sadness, surprise, fear, anger, disgust and contempt (Steve Roberts, 2005). In a famous series of theatrical animated films created by William Hanna and Joseph Barbera in the 1970s until 2005, Tom and Jerry, the strength of this series lies only in the characters' facial expressions, movements and the addition of music instead to have dialogue throughout the story. Therefore, it is shown here that a character's facial expression plays an important role... in the center of the card... be lighter and can be faster in the rendering process. Some of them also try to invent new technologies like Morph Based Setup. However, purchasing this software is not easy and can cost a lot in terms of budget, which is definitely not the best solution for independent animators or small production houses where they had a limited budget. Even in the Malaysian film industry, there are not many animation directors who are exploring and manipulating the 3D animation process to address these two problems. Our local animation productions are mostly made with fully 2D or 3D integration processes without having any specific hybrid application on character modeling. This can be clearly seen in our local products such as Usop Santorian and Anak-Anak Sidek which are available with a fully 2D interface (image 1.2.1) while Upin, Ipin and BoboiBoy have a fully 3D interface (image 1.2.2)